Hash Recipes: Making of “Catwalk” in Adobe After Effects

Hash Recipes: Making of “Catwalk” in Adobe After Effects

Hash Recipes: Making of “Catwalk” in Adobe After Effects

3 years ago
Serving: 1 NFT; Time: 6 hours; Difficulty: Medium
  1. Shape Layers (Vector Lines in After Effects) with Trim Paths and expressions like “wiggle(x,y)” can be used to add randomness to your shapes. (More info here.) Apply this technique to a circle to produce random mouths and whiskers, and get more variation.
  1. Add Fractal Noise as an Alpha Matte in order to get the water color texture.
  1. Apply “Roughen Edges”, with randomized evolution to make each cat shape change with each frame of the timeline.
  1. Create an infinite amount of cats
  1. Use an animated 3D cat walking loop in Cinema 4D to get the cycle and angle the way you want.
  1. Render out the walk and bring it into After Effects. Then convert it to an animated black and white matte.
  1. Render out the walk and bring it into After Effects. Then convert it to an animated black and white matte.
  1. Using this matte, launch Trapcode Particular to create particles based on the area of the cat in each frame.
  1. Use Particular to apply each randomized cat head you made earlier as a particle, changing as the cat moves with each frame.
  1. Fine-tune the frenetic animation that randomizes and lives within the boundaries of the cat.

Best served on a 4K digital display.

Enjoy!

1

Bryan Brinkman

Animator, Late Night TV Graphic Artist, Visual Effect Artist, Pop Culture Gallery Artist.

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Watch: Speed run of artist Nicole Ruggiero’s collaborative artwork composition in Cinema4D

Watch: Speed run of artist Nicole Ruggiero’s collaborative artwork composition in Cinema4D

Escapism Room

Watch: Speed run of artist Nicole Ruggiero’s collaborative artwork composition in Cinema4D

3 years ago

When Nicole Ruggiero began work on “Escapism Room” it felt like the end. These were the early days of the pandemic in NYC. Hospitals were filling up. Toilet paper was disappearing. People were trapped and afraid.

“Escapism was an important mechanism used to cope in the tight quarters of NYC before masks and hand sanitizer were accessible,” the New York-based 3D artist said. “Going outside felt as dangerous as driving blindfolded.” 

With her piece, the natural landscape inside of the bedroom “was inspired by the deep longing to experience a walk in the forest alongside the inability to do so dwelling inside the concrete jungle,” she said.

Working in Cinema4D, Ruggiero composed “Escapism Room” during a series of Twitch streams where friends and fans contributed ideas and gave advice. She recorded the streams, stitched them together, and compressed them into the two-minute speed run video below.

“Lighting was a key element, adding balance to the composition and color palette: contrasting blues and greens with hints of orange, yellow, and red,” she said. “Other tools used included Octane Render, Quixel Bridge and Photoshop.”

“I prefer Cinema4D + Octane Render for compositing and rendering because it’s great to work with material, shaders, and lighting,” she said. “It feels more streamlined than a program like Maya. However, I use Maya quite often when working with characters. Other programs I use often are Daz3D, Substance Painter, Zbrush, Unreal Engine 4, and After Effects.”

Escapism Room” speed run in Cinema4D
Music by Jack Duros

See more of Ruggiero’s work on SuperRare and Foundation. Find her on Twitter here.

15

Luke Whyte

Luke Whyte is SuperRare's Editorial Director.

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