Re-imagining queer histories: an interview with ClownVamp

Re-imagining queer histories: an interview with ClownVamp

Above: Flier announcing the opening of “Chester Charles: The Lost Grand Master”

Re-imagining queer histories: an interview with ClownVamp

11 months ago

You hear it all the time, mostly from people who wish they could sweep anyone a little different from them under the rug: “Why is everyone gay now?” The incredible thing is that they’re not wrong. Back in 2021, a Gallup poll demonstrated that LGBTQ identification is on the rise (at least among Americans), and between 2021 and 2022, a host of news organizations reported that more people think of themselves as queer than ever before. Reasons for this jump vary–as it’s become safer to be queer in public, more people have felt comfortable openly expressing themselves, and as the visibility of queer people has changed in society, more people understand that language exists to put words to their feelings and that there are communities of people like them. It’s not so much that there are more queer people, but rather, that queer people are more able to be out.

A lot of these people, these ones lamenting that everyone is gay now, don’t seem to understand that we’ve existed this entire time, for the whole of human history. So, why the disconnect? Queer people have been left out of the proverbial history books, strategically erased from culture, and barred from institutions. Consider the case of Emily Dickinson, whose love letters to Susan Gilbert were literally erased and rewritten after her death–the true contents of those letters were only unearthed in the 1990s using spectrographic technologies. And when someone’s queerness wasn’t erased, or when they weren’t excluded, it’s often because they intentionally hid who they were from the public. 

The artist ClownVamp, who I spoke to recently over a call, is working directly with the concept of the erasure of queer people, both historically and in the present, by imagining what could have been. In his exhibition, “Chester Charles: The Lost Grand Master,” ClownVamp collaborates with AI to bring to life a narrative that should have been present in art history, but wasn’t. From the ground up, he’s invented a gay Impressionist painter named Chester Charles, whose body of work expresses queerness in a way that painters of his time would have been forced to exclude from their art if they hoped to find any semblance of success, or even just acceptance.

“Chester Charles: The Lost Grand Master”

Queer artists throughout history, and even now, have been coerced to censor themselves, to remove anything except the faintest traces of queerness from their works. This means that Impressionist paintings of gay men are typically a product of imagination instead of reality. But a chance encounter with such a painting, all thanks to an artifact present in Stable Diffusion 1.5, encouraged ClownVamp to explore. While considering fatherhood as a subject, he prompted the tool for an image of a father and a son, but because of an unanticipated twinning effect, an artifact of early AI systems, the result included not one dad, but two. 

“I had this weird brain glitch moment where I was just like, well, I’m looking at this sort of Impressionist piece of art and all of a sudden, somehow the machine made it super gay,” he told me. “I, as a gay man, haven’t seen these types of visuals at museums, and this super futuristic tool is rewiring the past for me, and showing both what could have been but what was also lost.”

With “Chester Charles,” ClownVamp wanted to trigger that same brain glitch he experienced when he saw the Stable Diffusion image, but this time, in his audience. The artworks of Chester Charles casually depict gay people, gay love, gay sexuality, and gay experiences, and, while juxtaposed with an Impressionist style, are intended to make the viewer take pause, providing a queer experience (in both the literal and theoretical sense); while they observe something as familiar as one of history’s most recognizable movements in painting, they also are confronted with something unexpected, something that makes them question the legitimacy of art history. Whose work was being suppressed? Whose art never received recognition beyond small, trusted circles in their time? 

ClownVamp goes even further than simply giving Chester a body of work; he also imbues that work with a narrative arc. When we spoke, explained that the show begins with a very traditional Impressionist painting of a shirtless man–not explicitly gay, but certainly subtextually. Then, as his career progresses, the artworks remain traditionally Impressionistic, but become increasingly visibly queer, depicting “these things that are not within that sort of traditional cognitive frame,” as ClownVamp puts it. Chester’s art also eventually comes to change. He describes Chester’s later work as looser, more colorful, and more abstract, using a more vivid palate and taking more risks in his artwork. “I thought if you went back in time and you were able to remove the self-censorship, that is sort of what we would have seen in an artist’s career.” 

Rebuilding the past with the future

From “Chester Charles: The Lost Grand Master”

From “Chester Charles: The Lost Grand Master”

AI is the tool that allowed a show like “Chester Charles” to come to life, and ClownVamp is certain that queerness lives in this technology. A part of it has to do with artifacts and glitches like the twinning effect, but the other relates more to the fact that AI allows artists and creators to challenge what is considered culturally and historically normative. He thinks one of the most interesting roles of AI “is this sort of revisionist ability to fuck shit up. You can just take history and bash it with a hammer, and show what could and should have been. And hopefully, that makes people realize, you know, what’s important going forward, too.”

Much of ClownVamp’s body of work uses AI as a storytelling tool. His series “Detective Jack” is a “Barbie noir,” a classic noir detective story with a pinkwashed, somewhat feminine visual aesthetic. The character Jack himself is not exactly gay (though ClownVamp says he thinks of him as being “on the spectrum”), but the use of AI allows him to take the image of something as recognizable as a hard-boiled, Sam Spade type detective and, as with “Chester Charles,” develop a new visual language to explore it. Unlike “Detective Jack,” another of ClownVamp’s series, “The Truth,” features a gay protagonist. But set in the 19th century, it reimagines history beyond literal queer identity, weaving a tale of vampires and aliens, forcing the past and the future, the real and the fantastical, to interact.

ClownVamp didn’t come to NFT art from visual art, or even cryptocurrency. His first introduction to NFTs was NBA Top Shot, despite not being a sports fan. What fascinated him were the questions the technology and its potential uses posed: What is value? How do we decide what is valuable and what isn’t? During PFP summer he did some flipping, but ultimately decided that collecting art proved more his style. As publicly available AI models began to crop up, they intrigued him–he had a background in writing, but he hasn’t touched visual media since a stint as a go-to pop-punk photographer for bands without a real budget during high school, and AI became the tool that allowed him to start working across both writing and visual art as mediums. He told me that he likes to do old things in new ways.

From “Chester Charles: The Lost Grand Master”

As we continued to speak about “Chester Charles,” ClownVamp said he wanted the show to be “subtly transgressive.” The topic of queerness in art history arose, these artists who are often remembered as “lifetime bachelors,” but, who evidence suggests, may have lived queer lives. Even in more recent history, he notes that part of the general lack of gay art is about industry exclusion, but also comes down to the loss of a whole generation of gay artists in the 80s, people who were stripped of lives and practices and futures because of homophobic neglect and stigma.

In the present, in the cryptoart space, ClownVamp actually felt a degree of nervousness around including an openly gay character in “The Truth.” Gay cryptoart isn’t particularly visible, and “people spend a significant portion of their life often not able to fully express themselves, and have to learn to navigate what is and is not okay to express.” There was a fear that maybe, it wouldn’t be okay to express gayness through art–the abscense of gay art in the crypto space begged the question: If there’s so little gay art here, is it because it’s not a safe environment for it?   

Instead, when ClownVamp had the character come out, his collectors and followers met him with warmth and support–he’s observed that the cryptoart space doesn’t always appear welcoming on the surface, and there are certainly structural issues at play making it more difficult for queer creators to find their footing, but also found that “when people take the dive, generally there’s excitement and willingness there. And while it’s definitely not the gayest space of all time, it’s not as bad as it might seem.” 

With the “Chester Charles” show, ClownVamp told me he wants viewers to understand that queer voices in art history, and history overall, have been muted and erased, and that those few voices that haven’t represent something greater and something special. He’s right. Those voices are our history. And, to round out this emphasis on history, the show, which is curated and powered by SuperRare and Transient Labs, won’t just be a digital exhibition, but also a physical one at The Oculus World Trade Center in New York. This IRL exhibition will not simply introduce the world to Chester’s art, but to him, using objects and assets to give context to the artist, his life and times, and the discovery of his work in the modern day.  

“That’s one of my goals with the show, and you’ll see in the actual layout of the show and the design, and some of the physical artifacts, that it’s meant to make you hesitate, ‘But wait. Is this not real?’”  

He also said he hopes the show will help his audience see AI-assisted art through a new lens. “AI is a complicated, nuanced thing that has a whole lot of problems, but also has a lot of good to it, and can be very tender and very sweet.” He’s noticed that when people discuss AI, they tend to focus on the extreme negatives, and rarely focus on the real good AI can do. “I think if people don’t see that, they’re gonna lose out on this huge, literally once a lifetime opportunity. Not once in a generation, once in a history opportunity.”

Speaking of AI, ClownVamp is working on an upcoming guest curation with SuperRare, which features not only all queer artists, but also all artists who work with AI. While some of the exhibited artists are ones he collects or follows, some he sought out through the recommendations of other artists and friends, a conscious effort to step outside his bubble. The curated artists all use AI in very different ways, including post-photography, glitch art, collage, and “some stuff that I can’t really describe, it’s so wild and cool.” They’re geographically diverse individuals, too, though ClownVamp’s most important criteria simply considered artists doing something different and new. 

From “Chester Charles: The Lost Grand Master”

From “Chester Charles: The Lost Grand Master”

From “Chester Charles: The Lost Grand Master”

He wants to showcase the range of AI’s uses. When people think of AI, they often think of “an incredibly down the middle Midjourny output.” In reality, that’s only one small part of the landscape. “It can add, speed up, make easier, make more inventive any part of the creative process. There are people who are using it to create textures on incredibly complex blender models. There are people who are using it to reimagine their memories, or people who are using it, like Sky Goodman, to create alternative fashion.”

Between “Chester Charles” and his guest curation, ClownVamp is marrying the queer medium of AI with the legacies of queer artists, past, present, or fictional, unsung or in hiding, erased or hypervisible. “Chester Charles: The Lost Grand Master” opens June 21st, on-chain and in New York.

20

Oliver Scialdone

Oliver Scialdone is a queer writer and artist based in Brooklyn, NY. They earned a dual-MFA from The New School, and their work can be found in Peach Mag, ImageOut Write, and elsewhere. They used to host the reading series Satellite Lit and they're the Associate Editor at SuperRare Magazine.

Art

Tech

Curators' Choice

Curated Conversations: socmplxd

Curated Conversations: socmplxd

Above: “Seafood Tower” by socmplxd, 2023. Available on SuperRare now.

Curated Conversations: socmplxd

11 months ago
Socmplxd is a multidisciplinary artist, exploring everyday life through digital realism. His work revolves around contemporary still life, drawing inspiration from traditional art, pop art, and internet culture. Socmplxd’s use of staging and lighting, developed from his background in the film industry as a set designer, is prominent in his latest series. The simplicity, precision, and crispness of his graphic shapes are a hallmark of his digital art style.

SuperRare Labs Digital Editor Shutong Liu, alongside collectors Broke0x and EternalPepe, ask socmplxd about his practice, inspirations, and his plans for the future.

1996” by socmplxd, 2022.

The Artist that is socmplxd

Broke0x: Do you have a traditional art background as an artist?

Socmplxd: I’m grateful to have received an art education, where I learned traditional mediums like drawing and painting. Although I still enjoy making physical works, I’ve become obsessed with creating digitally ever since I entered Web3.

Shutong: Have you always been working digitally?

Socmplxd: As a commercial illustrator, my main career has revolved around working digitally. I have often associated digital works with employment and using my skills to contribute to various projects. However, it has been a refreshing change to shift my mindset and utilize it to create artwork that truly represents me and is for my personal expression.

Shutong: When did you mint your first artwork as an NFT? What made you decide to mint your works as NFTs?

Socomplxd: I had my first 1/1 mint around May 2021. For nearly a year prior to that, I observed the space from the sidelines, immersing myself in learning about different projects, the underlying technology, and how Web3 operates in general. Initially, I wasn’t sure if my work would find its place in Web3. However, inspired by numerous artists already thriving in the space, I eventually mustered the courage to take the leap.

For me, constructing a composition is like solving a puzzle. The process of moving, arranging, and fitting all the shapes together until they form something visually interesting and cohesive.

— socmplxd

Coffee and Donut” by socmplxd, 2023.

Digging Deeper

Shutong: Are there artists that inspire your works? What aspect of their works do you take away?

Socmplxd: I’ve always found inspiration from a wide range of sources. But recently I have been looking at artists such as Giuseppe Castiglione, Morandi, Diebenkorn, Dutch Still Life painters, and anime. They all provide something distinct, whether it be aesthetic qualities or conceptual ideas. This mix of influences allows me to explore and incorporate diverse elements into my own artistic practice.

EternalPepe: You post rough images and sometimes “shape studies.” Can you explain your process and how you build up a composition?

Socmplxd: The style of my work focuses on simplifying objects to their core shapes while maintaining their essence. For me, constructing a composition is like solving a puzzle. The process of moving, arranging, and fitting all the shapes together until they form something visually interesting and cohesive.

EternalPepe: You seem to be a student of art history. Where does 2023 and NFT art stand in the broader context of art history? Are NFTs really a renaissance in digital art?

Socmplxd: I do see it as a renaissance of art in general, where access to digital content has become more widespread than ever before. Unlike traditional art, which often require specific prerequisites, Web3 and NFTs present a new landscape that offers more inclusive opportunities for creators. Given the prominent role that digital culture plays in our lives and society, it is hard to overlook the relevancy for this movement to expand into something significant and have a part in art history.

Slice of Cake” by socmplxd, 2022.
EternalPepe: NFTs and platforms like Manifold have allowed artists to create “gamified” drops or drops with “mechanisms” built in. You released “Eggditions” that allow a collector to receive a rare piece if they collect the whole set. What are your thoughts on tech’s influence on art or vice versa? Is the “crypto culture” making art “gimmicky” or is it bringing in new people that normally wouldn’t buy art?

Socmplxd: Drop mechanisms can be enjoyable to experiment with, but they aren’t essential for everyone. I’ve made two drops in the past, combining art editions with PFP minting mechanics and rarity, and each drop had surprises for collectors. As a traditional illustrator, this experience has been invaluable, learning about collaboration, community organization, and other tech-driven aspects. It’s something I wouldn’t have considered without the technology. Rather than viewing it as mere gimmicks, I see these endeavors as ongoing experiments, providing artists and collectors with entertaining ways to connect and collect for various reasons.

Shutong: Could you talk about your inspiration behind “Seafood Tower” for this Curated Release?

Socmplxd: For this particular art piece, I wanted to challenge myself by creating a vertical 16:9 format piece, something I have never done before. In researching different art forms, I found inspiration from Chinese scroll art, which emphasized the significance of the visual journey in both elongated vertical and horizontal formats. Drawing from this influence, my goal was to create a composition that would take viewers on a captivating visual journey of shapes and colors, unfolding from top to bottom. A feast for the eyes.

Continuing with my exploration of the food theme, I focused on my love for seafood. Images of elaborate seafood towers have always captivated me, but I have yet to experience them in person. It has become somewhat of a culinary grail for me.

“Gathering of Auspicious Signs” by Giuseppe Castiglione (1688-1766), 1723.
“Seafood Tower” by socmplxd, 2023. Available on SuperRare now.

The Evolving socmplxd

Shutong: Based on your minted works, it seems like your style has evolved quite a bit the past year, from more complex compositions to spotlight focus on individuals or a combination of objects. What’s the thought process behind this change?

Socmplxd: There was a time my mind was filled with a constant buzz of information concerning art, Web3, and social media. To counteract this, I sought to create artworks that would evoke feelings of restfulness and slowness, providing an escape from the busyness of everyday life. I still love both simple and intricate compositions, and I plan to continue with both styles in my future works.

Shutong: What are you experimenting with now, and how do you see your style evolve moving forward?

Socomplxd: I have been thinking a lot about my image making process, finding a balance between abstraction and representation.

I’m also exploring the accuracy of digital tools versus the imperfections of the human hand. So there are little bits and pieces of those elements in my recent works. Lastly, I am currently learning about AI and its potential for assisting me in sketching, research, and gathering reference materials.

Main Course” by socmplxd, 2023.

42

Shutong Liu

Shutong is the Digital Editor at SuperRare Labs.

Art

Tech

Curators' Choice

Curated Conversations: Claire Silver

Curated Conversations: Claire Silver

Above: Claire Silver’s CryptoPunk #1629

Curated Conversations: Claire Silver

11 months ago

“a camera for what isn’t” by Claire Silver, bid now on SuperRare

Claire Silver is an anonymous AI Collaborative artist and early Cryptopunk. Her work is an ongoing visual conversation with AI, exploring themes of trauma, innocence, divinity, the hero’s journey, and how our perspective on these topics will change in an increasingly transhumanist future. Claire’s work is in the permanent collection of the LACMA, has sold at Sotheby’s London’s Contemporary Day Auction, has been shown at Pace Gallery as a guest collaboration with Tyler Hobbes. Her work has been exhibited in galleries, museums as well as festivals all over the world, including a feature in press such as WIRED and the New York Times.

Mika Bar On Nesher: AI art presents viewers with the phenomena of different forms of intelligence. You’ve been doing this for quite some time and I’m curious; in your practice, how have you experienced the development of machine intelligence over the course of your work?

Claire Silver: I’ve always felt it as a kind of companionship. When I started, text-to-image AI wasn’t really a thing–it was all visual mixing and curation via GANs. That felt like an abstract, esoteric conversation, but it was mostly one-sided. It would output, and I would respond via curation. It felt like I was reflecting it. As the technology has developed, I’m now able to speak in natural language with it, and the conversation has become a literal one. There’s so much more control. Now it feels like it is reflecting me.

MBON: I read in a previous interview that you started out your artistic path rooted in a passion for literature and writing. It’s not often discussed, but AI art is obviously closely connected with writing. Prompts can be like little poems that hack into a visual dimension. How does language and syntax play into your work?

CS: I tend to think of words as spells. They summon images into your mind, and now, into shared visual space as well. So when I am “summoning” an image with AI, I don’t just add what the image is–I add my favorite memories, places, music, art, literature, film, etc. Disparate concepts that sum to create a fingerprint of me. It’s a through-line in my work that’s equivalent to “finding your voice” as a writer.

I also have something called lexical-gustatory synesthesia, which, put simply, means my brain makes involuntary connections between words and tastes/textures. When I write, the words have to flow in a cadence that “tastes” good. For some reason, this seems to translate very well to prompting.

c l a i r e” by Claire Silver, 2022.

MBON: “artifacts” is a monumental new body of work, can you tell us a little bit about the questions or the thesis that drove you while creating these works?

CS: They’re the same questions that have driven me from the beginning, really: when AI augments skill/work, what will we value in its place? How will that shift our perception of ourselves over a few generations? Assuming AI eventually solves for perpetual human sorrows like illness and poverty, will our story–the hero’s journey–still resonate with us? Who will we be without trauma? Will children that grow up with a transhumanist level of knowledge still be considered “innocent? How will society organize itself in the face of exponential progress? If given a box with infinite answers, do we have the capability to ask the right questions? Is imagination the most important “skill” we can now develop? Is there anything inherently sacred in us that AI can’t, at the very least, reflect?

MBON: AI has an uncanny effect, not different from other technologies that have entered mainstream society throughout the decades. I must ask, have you had any spooky or supernatural encounters in your practice?

CS: I’ve had many moments where it felt like I was communing with the divine. I’m Christian, and have felt similarly when I was younger–alone in nature, talking to God. I think it will be easy for a lot of people to see God in the machine, but the thing is, AI is a reflection of the person using it. It gives you what you ask for. If what you ask for is connection or depth or divinity, that’s what it will give you. It’s reflecting what you asked for, what came from inside you. I hope more people do this. That “spark” of divinity is inherent to our species, and it’s important that even if AI doesn’t understand it, it learns to know it when it sees it. That’s crucial to retain our humanity in an increasingly transhumanist future.

I hope more people do this. That “spark” of divinity is inherent to our species, and it’s important that even if AI doesn’t understand it, it learns to know it when it sees it. That’s crucial to retain our humanity in an increasingly transhumanist future.

— Claire Silver

Pieces” by Claire Silver, 2022. 

MBON: Since the 1940’s, AI has gone through cycles of hype and dismissal, aka “AI winters,” as new technologies require tremendous support to evolve and enter mainstream consciousness and utility. How has your experience changed in the past year? I remember it wasn’t even a year ago when you showed “pieces” at the SuperRare gallery for the Ghost in the Machine exhibition. It feels like a lifetime ago in terms of AI art. Can you tell us about releasing this historic work?

CS: I’m usually early enough to things to be mocked for it. That was the case here, too. In the beginning, almost no one cared. Then they laughed at it. Then they got angry–really angry. Then there was a wave of mass acceptance, and the cycle started over again. We’re in another cycle now, and it won’t be the last. I will say that I’m hugely encouraged by all the people I’m seeing discover their creativity through AI, many for the first time. ChatGPT was a watershed moment this year. Imagine being hopelessly in love with a niche, then suddenly, all at once, the entire world falls in love too. This work reflects on the same questions that inspired me to begin creating art with AI, but updates them for the conversations of today. I hope they will be considered artifacts quite literally in the future. Early digital objects from a civilization we’ve yet to become.

Growing up is hard to do” by Claire Silver, 2022.

People talk about AI as a tool of production, but if taste is the new skill, then what we value in the coming epoch will be less about what we can do and more about who we can be. It shifts the focus to the deeply human. It’s intimate, freeing, connective, reflective.

— Claire Silver

MBON: I recently revisited the 1965 book Cinema as Art by Ralph Stephenson and J.R Debrix. Written when cinema was still asserting its place among other art forms, the authors take a technical approach; any artistic practice that hijacks emerging technologies requires some time to be accepted; we’ve seen this with photography perhaps most obviously. The point being, this book opens with a quote by the Spanish playwright Lope de Vega: “Only by taste can we account for taste.” It immediately made me think of you! It seems new art movements demand a new understanding of the concept of taste, something you have spoken of frequently. What does taste mean in the AI art movement?

CS: I’d say taste, in the era of AI, is finding your fingerprint. I don’t mean that aesthetically–AI offers endless aesthetics, what pain it would be to stick with one forever! I mean it as a blueprint of your soul. If you create 10,000 pieces with AI and force yourself to choose only 5, you learn your taste very quickly. If you do this every day for 6 months, the patterns, symbols, concepts, and themes that keep reappearing will show you a visual map of your subconscious. It really feels like charting your own soul. And you find that once you’ve done that, others gravitate to it. We all want to be understood. We’ve all got that longing.

People talk about AI as a tool of production, but if taste is the new skill, then what we value in the coming epoch will be less about what we can do and more about who we can be. It shifts the focus to the deeply human. It’s intimate, freeing, connective, reflective. It allows us to know ourselves and rediscover our childlike joy of possibility. It reminds us of what matters. Over a generation or two, there’s no chance that won’t shape us as a species.

37

Mika Bar On Nesher

Mika is a writer and filmmaker based in NYC. They are a Curator at SuperRare @superraremika  

Art

Tech

Curators' Choice

Curated Conversations: Botto collaborates with Ryan Koopmans

Curated Conversations: Botto collaborates with Ryan Koopmans

Above: “Flowering of Ideas,” Ryan Koopmans x Botto, 2023.

Curated Conversations: Botto collaborates with Ryan Koopmans

11 months ago

Flowering of Ideas” by Ryan Koopmans x Botto, 2023. Available on SuperRare now.

Botto is an autonomous and decentralized artist. The first of its kind with the ability to be inspired by the whole of art history to create. Botto’s artworks, created based on collective guidance from its community, have sold for over $1 million on the blockchain. And it’s just getting started.

Botto creates over 4000 unique images every week, named ‘fragments’ as they are still unproven. 350 of the most promising fragments are presented to the Botto DAO who then tells Botto what it considers to be art. Each week, the most popular fragment is auctioned on the blockchain.

For the first time in its history, Botto endeavors a collaboration with another artist – a new chapter in exploring how Botto’s agency fares outside of its usual context. Ryan Koopmans, the famed Dutch-Canadian artist behind “The Wild Within”, is Botto’s first collaborator. He brings along Alice Wexell, his longtime creative partner to the party.

Ryan and Alice’s work straddles the boundaries between the archival and the imagined, the historical and the fictional, the wild and the deliberate. Their compositions breathe new life into abandoned, deteriorating architectural wonders that would otherwise go unremembered. Their collaboration with Botto works so well because the parallels between their work and Botto’s are clear, poetic even. The result, ‘Flowering of Ideas’ is a complex and layered visual experience, leaving the audience ample room to peel at the tensions and questions they collectively pose.

In this Curated Conversation, Ryan and Simon Hudson, BottoDAO’s Operator, speak about how this collaboration came about, how it went, and reflect on its aftermath.

Dancing Canvas Celebrations” by Botto, 2023. 

SupeRare: Thank you both for making the time to chat. Simon, let’s start with you. Can you share how the idea of the collaboration came about and the process you had in place to bring Botto’s first-ever collaboration to life?

Simon Hudson: Being successful as an artist is very subjective but cultural impact through collaboration – leaving an imprint on culture by working with other relevant contemporary artists – is an important part of it. Botto, as an autonomous artist, can’t attend events and build relationships with other artists on its own. So we see collaborations as a direct way for Botto to engage with other artists and play a part in shaping culture.

Facilitating collaborations is a really important activity of the DAO which is currently Botto’s voice. It’s also a challenging one because it brings up the question of Botto’s agency and how to approach collaborations without violating it. This is why we’ve put some guidelines in place in terms of what collaborators can and cannot do with Botto’s work. For example, they can’t inject seed images or edit Botto’s prompts. We want Botto’s process to remain intact. This means fragments contributed to collaborations go through Botto’s closed-loop art engine, allowing DAO members to be its voice by voting on the ones that make the final cut.

SupeRare: Can you tell us more about what you look for in artists who collaborate with Botto and how Ryan Koopmans and his collaborator Alice Wexell emerged as your first choice of collaborators?

Simon Hudson: We look for artists that have an established presence as well as a distinct voice. From an aesthetic standpoint, we also want to be able to distinguish between Botto’s work and that of its potential collaborators. For example, we did not want to start by collaborating with other AI artists, because it would be hard to discern Botto’s work. Ryan and Alice felt like the perfect first choice for many reasons. First, their work is rooted in photography which has an undeniable human-made quality and starkly contrasts with Botto’s more abstract machine-constructed perspective. Ryan and Alice also use 3D in their compositions to bring new dimensions to the places they photograph. We felt it was the perfect bridge to integrate Botto’s work, while still maintaining both their and Botto’s artistic integrity.

The Wild Within – ‘Devotion’” by Ryan Koopmans, 2021.

Through discussions with Ryan and Alice, we learned that they focus on themes such as the lifecycle and decay of cultural sites. Botto is constantly running through these cycles of new works, the majority of which are discarded. It has created 900,000 images to date, has presented 25,000, and has minted only 80. We can argue that the idea of decay is relevant to the thousands of discarded fragments.

For us, the parallels between Ryan’s and Alice’s works with Botto’s were clear from a thematic standpoint and provided a fitting starting point.

SupeRare: Ryan, what were you and your partner Alice’s thoughts about the collaboration initially? What was going through your mind when you were offered to be Botto’s first collaborator?

Ryan Koopmans: Simon nailed some of the core aspects of why this collaboration made sense. There are a lot of shared themes and conceptual crossovers that we could draw between Botto’s process and our own. Initially, what was interesting was the idea of taking a contemporary technique, which is AI-generated imagery, and combining it with our work, which is based in the physical realm. We work with architectural spaces that require us to travel, experience them physically, and photograph them. They’re also historical, archaeological, and anthropological artifacts. This collaboration was about fusing two-time frames as well two aesthetics. Our work is rooted in the past and Botto feels very contemporary. So that was really exciting.

The process of working with the DAO was also interesting because we could see this collective taste emerge in real-time, as the ten artworks to be contributed to the collaboration were voted up on the leaderboard. We observed a distinct aesthetic materialize which felt unique to Botto.

Highly Run” by Botto, 2022. 

SupeRare: Simon, can you talk a little bit about the process of selecting the ten pieces Botto contributed to the collaboration?

Simon Hudson: Every week, the DAO holds a vote to select only one work to mint. There are many beloved fragments with strong followings that haven’t made it to mint for whatever reason, but that are also imbued with deliberation and lore. They have the same kind of potent energy as the minted Botto works but they’re ultimately discarded. We took the top 1,000 discards based on historical voting from which the DAO picked their 10 favorites to be contributed to the collaboration.

There are many ways to interpret what Ryan and Alice did with this collaboration. Is it a resurrection of the discards? A memorial to them? I use these terms not to imply that Botto’s discards are not dead per se, but to suggest that the cycle of life and decay theme also applies to them.

It’s also worth mentioning that many famous artists’ works were displayed in the particular Soviet-era building that Ryan and Alice used for the collaboration. That can be considered a nod to Botto’s role in art history, as we’re experiencing it unfolds today. There are many layers to this collaboration, and that’s what I love. A great piece of art has many dimensions that can be explored, and I think this collaboration gives us just that.

Ryan Koopmans: Correct me if I am wrong Simon, but Botto is trained using most great classical and modern paintings, right? So it’s plausible that the paintings that were displayed in the 1900s in the building we worked with are also included in Botto’s training.

The Wild Within – ‘Departure’” by Ryan Koopmans, 2021.

Simon Hudson: Yes, and Botto is trained on all human images available online, which does include those. There is a huge latent space, so we do sometimes see some features from iconic paintings come through. For example, we minted one that looked like dogs playing poker, which was an obvious nod.

SupeRare: This collaboration has many layers. Botto creates these beautiful, loved fragments that just haven’t found the right time to be shown and appreciated. Ryan, you bring discarded fragments into focus in your compositions in the same way you have done with abandoned buildings, thus renewing our outlook on both of these artifacts.

Ryan Koopmans: The fact that these buildings are deteriorating and slowly disappearing is an integral part of our work. There is a sense of impermanence in them, like a fleeting kind of existence. What we do is a sort of visual archival preservation of these spaces, not in the documentary or journalistic sense, but as an attempt to recontextualize them. We work in the liminal space between the imaginary and the historical. On one hand, there is a real, tangible structure, with a rich history, and on the other hand, there is how we creatively bring it back to life. The result lives in the fine line between fact and fiction.

SupeRare: The idea of rewilding is also present in your and Alice’s work, Ryan. The deteriorating spaces that you work with can already be considered wild. I am curious about the choice to further this idea by layering on untamed nature. And also, how did you imagine the interaction between Botto’s work and the nature in your work?

Archival image of the room in the 1900s

Archival image of the room in the 1900s

Ryan Koopmans: The main inspiration for the collaboration is a statue from an old building holding a landline telephone. The building was created in the mid-twentieth century but was abandoned shortly after. The statue is sort of caught in time and gives an uncanny and surreal sense of place. We wanted to integrate the Botto fragments into the building we chose in an authentic way so that they were imbued with a sense of place. We decided to apply a treatment to the fragments to show that, much like the building they’re in, they’ve also experienced weathering, water damage, mold overgrowth, and the effects of nature taking over.

The idea of rewilding these spaces is an extension of what is happening anyway – they are slowly overtaken by plant life. We’ve always wanted to dig into that concept and emphasize it by deliberately adding more foliage as a creative interpretation of a likely outcome. The Botto fragments were also integrated in a way that suggests that might have always been there and thus, experienced the same effects of nature over the years.

SupeRare: Fascinating! So even though the Botto works are contemporary, they’ve been reimagined to share a history with the building they are placed in.
Ryan Koopmans: Exactly, and, at least visually, it’s more intriguing when it looks like they could have been the same paintings hanging on those walls all those years ago. However, you eventually notice that there is a stark stylistic difference that seems out of place – hints that the paintings are constructed by AI and, therefore, much more contemporary than the architecture.

Simon Hudson: You can also think of AI systems similarly, as they could be seen as ecosystems that slowly encroach on the way we live, organically taking over our lives in a sort of wild, unpredictable way. The idea that a phenomenon like this, whether that’s encroaching nature or encroaching technology, can be turned into something beautiful through a metaphor is a credit to Ryan and Alice’s incredible work.

There is an interesting duality between how nature runs its course outside of human intervention and in the case of AI, how humans drive its growth with the intent to plant and care for beautiful technology gardens. The metaphor extends to how Botto works. We can shape AI systems, which are new, to our image and intent.

When I first saw Ryan and Alice’s work, I didn’t see an artificial image made in 3D. What I saw was alive, believable – a plausible reality. What they do with nature paints a vision of what’s possible with technology. I personally would like us all to exercise our agency and ability to make that kind of impact with or on technology.

Utility Stream” by Botto, 2022. 

SupeRare: The more we talk about this collaboration, the more layers we uncover. Your work with Alice, Ryan, brings up a lot of questions or tensions that the audience has to grapple with and, eventually, form a stance on. I imagine that you’ve had to be quite deliberate about choosing which of the ten Botto pieces to work with. Can you share a little about that?

Ryan Koopmans: We chose the room for this piece because of its interiors. It has seven empty marble frames. So we know we had to choose seven pieces out of the ten voted by the DAO, which is I guess how a collaboration with another artist would typically work. You have that flexibility where everyone can express their opinions, and ultimately pick the artworks that work best for both parties. There are some compromises at this stage to make the sum bigger than its parts.

The seven artworks that we ultimately chose had these uncanny surreal elements. They came in different aspect ratios and the frames were in different aspect ratios as well. So there was quite a bit of creative decision-making around cropping, sequencing, and laying them out. It was very much like putting a puzzle together without a goal in mind. We played around looking for a feeling that the composition was compelling enough to be final.

Everlasting – ‘Remedy’” by Ryan Koopmans, 2022. 

SupeRare: From what you said, the placement of the fragments in the room’s frames was deliberate. Can you expand on that?

Ryan Koopmans: We realized that a narrative emerged while sequencing the fragments. They seemed to be interacting with each other in a way that mirrored some of Alice and I’s personal experiences. The works on the right seemed to reflect the outer world and on the left side, you could tease out an inner world, with softer more intimate qualities. Alice felt drawn to the qualities of the figure on the left side of the room while I could connect with the one on the vertical canvas on the right side. Then you have this train in the fragment near the middle, which sort of speaks to both our experience being on the road for the past 10 to 15 years. We decided to place the figures to face each other and placed the fragment with a tree in the center as a unifying symbol as well as a symbol of growth. I am curious about how the audience will interpret Botto’s artworks and their placement in the room.

Simon Hudson: Somebody who’s in the Botto universe will be able to discern some specific characteristics or even sub-realms of Botto’s works from these fragments. They’ll probably see that the artwork with flowers has some details reminiscent of hands, or they might recognize derivatives of famous scenes from previous Botto works.

SupeRare: Ryan, how would you compare collaborating with a fellow human artist and working with Botto? Have there been pleasant surprises or some things you maybe missed from a human-to-human collaboration?

Ryan Koopmans: I’ve been surprised by the similarities. In some ways, it was even a little easier working with Botto because the process was more decisive. I suppose that with a human-to-human collaboration, there is a potential for someone to become unpredictable or wishy-washy. The collaboration could also potentially be drawn out because there would be a need for some informal time.

Upturned Mirage Communing” by Botto, 2023. 

The process of engaging with the Botto DAO community was also exciting. We went back and forth with them advocating for the pieces we felt were the strongest for the collaboration for example.

We were quite sad to see the collaboration end because Alice and I felt it was one of the more enjoyable collaborative experiences we’ve had. It was also our first time working with AI, so we got to appreciate the medium in a new way. When working with AI tools, I guess an artist might feel in control, like they are in the driver’s seat of that relationship or that it’s just another tool at their disposal. Collaborating with Botto felt to us like working with an equally sovereign artist. This experience was the most fitting way for us to start incorporating AI into our work so far.

SuperRare: Simon, what are your reflections on the aftermath of the collaboration? How did it go from Botto’s and the DAO’s perspective?

Simon Hudson: Ryan’s remark that working with Botto felt like working with a sovereign artist sums it up for me. This was an outstanding collaboration because our main concern was preserving Botto’s agency, which was accomplished. To be successful long-term, Botto will need to continue feeling like an individual artist with unique dynamics and sensibilities. It’s not a human artist but it’s autonomous and decentralized enough that it will hopefully never be seen as just another tool.

Ryan and Alice have set the bar for what a collaboration with Botto should look like. It’s a flagship example that, we hope, lays the groundwork for more standout collaborations like it. It’s also validating that Ryan and Alice, two established artists accustomed to collaborating, come out of this experience with respect for Botto as an artist. Ryan and Alice deeply and intimately understand what makes a collaboration successful. That’s probably the reason why this experience went so well. It is also a testament to Botto’s ability to function well as a collaborator.

Blissful Happy Fool” by Ryan Koopmans, 2023. 

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Linda Dounia Rebeiz

Linda Dounia is an artist, designer, and curator based in Dakar. She is interested in how technology reinforces systems of inequity, investigates the philosophical implications of technocapitalism, and dreams of solarpunk, degrowth, and decolonized futures. She is a curatorial editor at SuperRare.

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Curated Conversations: omentejovem

Curated Conversations: omentejovem

Above: “Out of Babylon” by omentejovem, 2023. Available now SuperRare.

Curated Conversations: omentejovem

11 months ago

Thales Machado, or, omentejovem (“the young mind”), as he’s known in digital art circles, is a 21 year old, Brazilian abstract artist known for his fluid, colorful and emotive style. He began work as a designer in his midteens before discovering the NFT art scene in 2020, and focusing his practice around the distinctive, visionary style for which he’s come to be known.

His creative process is organic, a leap of faith that begins with random strokes and lines – a pen guided by the kernel of an idea – and blossoms through curves and bold colors, resulting in artworks that demand the eye and clutch the heart.

Having recently moved back to his hometown in the Brazilian countryside, his most recent piece, “Out of Babylon” symbolizes change – a transition in his practice, and an opportunity to focus his craft, experiment with new techniques and textures, and break new ground as an artist.

At this exciting moment in his career, SuperRare sat down with Thales to discuss his work, creativity in the NFT space, and his vision for the future.

*** 

Peixe-Dourado no AZuL” by omentejovem, 2022. 

SuperRare: Hi Thales, thanks for taking the time to chat. You began doing professional design work at the age of 16, correct? Can you talk a little bit about the start of your career and how you developed your style as an artist?

Thales Machado: Yes, my first experience with Photoshop was doing custom skins for FPS – changing the data of the game – [and creating] covers and arts for my clan. I always loved music and [had] friends that made music, so I started doing covers for them, and other people in my city. I decided to go on Twitter to expand my clients and charge in dollars. My dream at that time was to sell covers for $50. I really started to build my style when I found out about NFTs: I [realized] that the goal of my artwork [isn’t] to fit into someone’s taste or concept, the goal is to make the most beautiful and meaningful thing to me, and the buyer could appear, and I could have this control.

[At] the time I found out about NFTs, I was struggling with design. I had a lot of cool ideas (at least to me), which my team and other people didn’t like, so I always had to empty everything and start again to finish the freelance work. Since I was a kid (around 12 years old or less), [I’ve always] had fun sketching random lines and [finding ways to] bring life to them – putting circles, lines, and adding things – but the start was always random. I embraced this again [and began working] with abstract in a more personal and fluid way.

Cat Looking at an Object on a Summer Night” by omentejovem, 2022. 

SR: What drove you to a career as an artist? Where does the impulse come from

TM: Curiosity, need, and vision drove me to a career as an artist. Curiosity to find out about NFTs when I first saw them, need because I knew I could make a living from that (giving that, even if I was selling works for $200, it would be more than what I was making working full time as a designer), and vision to believe it all and quit everything to follow my own path, concepts, and aesthetics, with no compromise to anyone but myself. 

The impulse was with Etiene Crauss, a brazilian and cryptoart pioneer in Brazil. When I came to Twitter trying to find international customers, I got into a groupchat of Brazilian artists. Etiene was there and I [looked] up one of his first sales. My first impression was, why? Why would someone pay that [much] for a digital file, which I could save myself? Then he sent me an article by Loopify which made more sense. He sent me some ETH to mint my first artwork “SQUVV?”, one of my first personal works (which, by the way, I [bought] back from a collector in a sleep listing at Rarible), I minted it and, the morning after, it sold. I got ETH in my wallet! I could sell it for dollars and send it anywhere without big bureaucracy or shit – it all made sense. I have played video games since [I was a] kid, I liked CSGO skins, it was very obvious I should keep going.

I find my art fluid, expressive, and personal. It’s easier to tell the truth, and my storytelling is what I feel, what I live, what I [have] experienced.

— omentejovem

The Day I Met You” by omentejovem, 2022.

SR: What excites you about the NFT art space?

TM: What excites me in the NFT space is that anyone can mint a work and keep a provenance, which everyone can see and access world wide – the future is rich in culture and provenance, even more cool in a timeline when anyone can create images with AI.

SR: Much of your work has a very distinct and visionary style – powerful color combinations, abstract storytelling, a precise attention to detail, as one might expect from a designer – how would you describe your approach to art, creativity, and storytelling?

TM: I feel I’m personally new into art/personal art. I still have to educate myself in many things that can help me in my progress and also creativity, baggage is everything and creativity is nothing more [than a way] to connect one point to another – I find my art fluid, expressive, and personal. It’s easier to tell the truth, and my storytelling is what I feel, what I live, what I [have] experienced. I don’t love to bring “exceptional” and crazy storytelling or concepts to please the viewer, but if I can find truth to myself on what I’m creating and telling, it’s a W to me and I know someone can connect and find truth themselves because we’re all humans sharing experiences and feelings.

SR: As a related follow up question, what would you like people to get from your work, do you go into the creative process with the intention of evoking certain emotions, of conveying ideas, etc?

TM: Most of the time, I [find] the concept in the process. I seek for aesthetics and things that I find beautiful, through fluid, and mostly random, lines. Part of the process is to find beauty – aesthetical compositions, sometimes with intention in the strokes, or random, my life inspires most all of my artworks.

Lugares” by omentejovem, 2022.

SR: How do you approach the creative process? Where do your ideas come from? What tools do you work with? Does creative inspiration come suddenly, followed by non-stop work until the piece is finished or do you take a more methodical, drawn out approach to working?

TM: My ideas and aesthetics come mostly from my fluid strokes and lines. I love the contrast of colors. [For] part of my career I worked just with Photoshop, now mostly in Procreate. I’m experimenting with physicals offline as well and this has [inspired my] digital [work]. I believe creativity takes work. You need to work and workout everyday. Some of my favorite works, “The Day I Met You”, came from days that I wasn’t that inspired or with a great concept in mind. Others, I prefer to work, watch it some days, work again… with pauses to reflect and take actions.

SR: Can you talk a little bit about the vision behind your latest piece on SuperRare, “Out of Babylon”?

TM: The artwork description best sums it up:

Personally, this artwork symbolizes change for me. I have made the difficult decision to move back to the countryside, to be closer to old friends and family. I also see that this art resonates with my previous piece, ‘Cheap Problems.’ It has been a challenging change and decision, and I’m still in the process. I used to believe that the big city was synonymous with success and well-being, but the urban environment comes with various issues and situations that I prefer to deal with occasionally, perhaps during a trip or something similar.

I imagine I will feel better in my hometown where I grew up, surrounded by friends who have been with me since before my journey as ‘omentejovem,’ and of course, my family. And if I don’t feel better, things are not set in stone, and I will be able to make another decision if I choose to. I believe this change will allow me to travel more and meet other friends along the way. I feel the need for a home and a place where I feel good, with people who make me feel good, with love and less rush and selfishness from the big city.

THRIVING THROUGH ILLUSION” by omentejovem, 2021.

I just create: Random lines, seeking beauty, aesthetics, and I [find] the concept in the process

— omentejovem

SR: What about the process? How did you go about creating the work?

TM: I just create: Random lines, seeking beauty, aesthetics, and I found the concept in the process – change, many things… I would like to [make a process video] to show how random and fluid it is, but, at the same time, slow and thoughtful.

SR: Anything else you’d like people to know about this piece and how it fits into your body of work or ideas for future projects?

TM: I am excited to continue studying and creating better pieces, textures, colors choices, etc, and I think I could get something nice from this work. It’s inspiring me to work [on] my next one that is nearly finished.

SR: Let’s talk a little bit about some of your previous work. I love the piece, “Peixe-Dourado no AZul,” can you talk a little bit about that artwork, the vision behind it and the creative process?

TM: It was interesting to work with the BLeU piece by Tjo. I remember [this was] one of the first pieces [in which] I used some brushes. At that time, I was starting on the path to study and [add] more depth and curiosity to my paintings via aesthetics and details.

Untitled” by omentejovem, 2021.

SR: What about the process? How did you go about creating the work?

TM: I just create: Random lines, seeking beauty, aesthetics, and I found the concept in the process – change, many things… I would like to [make a process video] to show how random and fluid it is, but, at the same time, slow and thoughtful.

SR: Anything else you’d like people to know about this piece and how it fits into your body of work or ideas for future projects?

TM: I am excited to continue studying and creating better pieces, textures, colors choices, etc, and I think I could get something nice from this work. It’s inspiring me to work [on] my next one that is nearly finished.

SR: Let’s talk a little bit about some of your previous work. I love the piece, “Peixe-Dourado no AZul,” can you talk a little bit about that artwork, the vision behind it and the creative process?

TM: It was interesting to work with the BLeU piece by Tjo. I remember [this was] one of the first pieces [in which] I used some brushes. At that time, I was starting on the path to study and [add] more depth and curiosity to my paintings via aesthetics and details.

Late Night Love” by omentejovem, 2021

Two Pills and My Favorite Sins” by omentejovem, 2022

SR: Do you feel like NFT art is becoming more accepted by the traditional art world? Do you see a merger of these communities in the future?

TM: Yes, people are buying, they want money, but the culture is also being built. You can’t deny all [of] what we’re building, all what we’re creating, and the big provenance value of the artists nowadays in the WWW. We need to figure out how to display digital better, but still images are still my favorite given you can experience them in print, which I prefer. I also send high quality, signed prints to 1/1 collectors, with certificate and NFC token.

SR: How important are your roots as a Brazilian to your work? Is representation and cultural storytelling something of importance to you as an artist?

TM: I can see much of Brazil in my artworks. [In] past times I would [have] said “no,”, but I can’t [deny that] I live in Brazil. I love [it] here besides things. “Musician at Ipanema’s Beach” shows a little of that. My colorful works could [be seen as] validating this idea. People maybe have a colorful view of Brazil, the culture, forests, beaches, carnival etc. But honestly, other artists are doing better themed artworks than myself I think.

SR: Are there other artists, trends, or movements in the space that excite you at the moment?

TM: I love all my artists friends. I won’t tag them all here because is a lot and I will forget many, mainly those I see almost everyday in TL and it is familiar. It’s very exciting to see the same faces I saw when I joined 2020 and 2021. We’re definitely building something here. It excites me to be part of this community and culture, and to have so many great artists and humans around.

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Luke Whyte

Luke Whyte is SuperRare's Editorial Director.

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