Artist Spotlight: Mushbuh

Mushbuh is a self-taught 3d and 2d artist. They have 3 published comic books with two award nominations. Past clients include Cartoon Network, Microsoft, Brainfeeder Music, Fangamer, MALTINE, Adult Swim, works shown at Hasselt Museum of Fashion, Fumetto International Comics Festival in Switzerland, The Doug Wright awards in Toronto, CapsuleCorner in LA

Jul 8, 2020 Artist Statements

4 years ago

Mushbuh is a self-taught 3d and 2d artist. He has 3 published comic books with two award nominations. Past clients include Cartoon Network, Microsoft, Brainfeeder Music, Fangamer, MALTINE, Adult Swim, works shown at Hasselt Museum of Fashion, Fumetto International Comics Festival in Switzerland, The Doug Wright awards in Toronto, CapsuleCorner in LA

I am a self taught 3d/2d artist. I’ve been making art for about seven years. I’ve worked on music videos, cartoons, toys, clothing etc. 

I mostly work on contact work with places like Microsoft, Namco, Adult Swim, etc. Lately I’ve been doing editorial artwork and album artworks the most. 

I use blender 3d, fusion 360, adobe illustrator and paintDotNet to create artworks. In my spare time I also make comic books and have been nominated for a few awards for those. My current large project is Burrito Galaxy, a first person adventure game that im working on with a talented team of three others. 

burritogalaxy.com

Over the years my 3d artwork has been driven by texture or feel. I really started taking 3d more seriously when I started making games and I started taking tangibility seriously when I got my first 3d printer. While maybe not 100% intentional, I find my artworks take the form of a feild of objects that you’d want to pick up and look at closely. Many people comment on my pieces saying they strike a resemblance to old “Eye Spy” books, which is pretty flattering. This process is pretty time consuming though, and each little detail I put into artworks is usually “Truely 3d,” meaning that I dont fake anything and the object could be manufactured in real life. I tend to view most of my 3d artworks as plans for installations rather than paintings or renders. I’d love to create a large scale installation with many different materials one day.

Aside from that, I really love to create different types of funny characters. I like to make cute little guys that can liven up a scene, or sort of “live” in the installation. In my first upload to SuperRare, 01.png, a character I’ve come to call “grandpa” lives in the scene. He’ll pop up in my artworks from time to time.

01.png
Edition 1 of 1
Part 1 of 3 in a colorful series of renders.

rareBoy02
Edition 1 of 1
Found in the parking lot of a home depot, this rare boy is a relic of the past, trapped forever in the cloud. Note that rareBoy1 has been turned into a soft vinyl toy for sale in japan alongside a cast of a Shakoki Dogu

I’ve been lucky enough to support myself making art for the past almost decade. In projects I’m usually given creative control, but for larger projects I have to stick to specific guidelines or character designs. Recently I had the pleasure of working on merchandise for one of my favorite games, Katamari Damacy. It was amazing to work with such a fun series, and I was lucky to get approval on the poster from Keita Takahashi himself! It is one of those dream projects I could have never imagined I would get to do.

For the most part, I am hired to create album artwork. I am most often hired by japanese musicians or labels. I really enjoy making album art, I listen to the album on loop while working and try to solidify the sounds or patterns into tactile objects representative of the music. Recently I had the pleasure of working with two of my favorite musicians YNO and Toiret Status

A lot of people are curious about my process for making renders. Honestly its pretty simple, I just mess around with shapes until I make one that I like. Often times I will reimagine other shapes I’ve made before. I try to place them in the scene and work from there, making new things to fit the spaces I’ve created. There’s no real inspiration, it’s just stuff I want to touch or look at. Occasionally I will open catalogues to look at things (like the ULINE industrial catalogues) to get some ideas.

These days I am primarily occupied by work on my game called Burrito Galaxy. It’s a first person adventure game about trying to make money doing odd jobs. Its heavily story based so most of it will remain a secret until release.

burritogalaxy.com

I also run a store called itemLabel. We make t-shirts, hats, toys, etc. I think that my same process of making things I’d like to touch or feel applies here. SuperRare-fans might be familiar with my collaboration with buddy Robbie Barrat on the shinBag Pants.

SuperRare has provided a nice outlet for artworks that are exploratory or . I hope to finish our videogame and create more fun products for itemLabel. My dream is to one day become an illustrator for Pokemon Cards.

Thanks for reading, feel free to DM or email me if you ever have any questions!

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Mushbuh

Mushbuh is a self-taught 3d and 2d artist. They have 3 published comic books with two award nominations. Past clients include Cartoon Network, Microsoft, Brainfeeder Music, Fangamer, MALTINE, Adult Swim, works shown at Hasselt Museum of Fashion, Fumetto International Comics Festival in Switzerland, The Doug Wright awards in Toronto, CapsuleCorner in LA

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